Game Modes

After starting the game from the title screen you will be taken to the main menu, where you can select from six different game modes. These include Story mode, where you can experience the tale of Demon Slayer: Kimetsu no Yaiba, and VS mode, where you can test your mettle against other players in battle.

Story Mode
  • Live out the dramatic tale of Demon Slayer: Kimetsu no Yaiba! The story is divided into chapters, unlocked one by one as you progress.

  • Sometimes, you'll be able to explore areas like mountains or towns on foot. Proceed by completing objectives such as navigating to a destination or speaking with a certain character.

VS Mode
  • Fight against other players or the CPU, online or offline! After an online match, your battle record will be updated and your Slayer ID will be exchanged with the other player. Head to Practice mode to brush up on the controls or master a character's combos.

  • Reap the rewards of your efforts! Reward boards are comprised of several panels, each of which can be unlocked by either fulfilling a certain condition or spending Kimetsu Points. Panels can unlock new playable fighters, outfits for your characters, and more.

  • Learn from the best by fighting against an instructor! Each character's training regimen is divided into ten ranks. Defeat the instructor within the time limit to unlock the next rank. Completing a rank or any of its associated tasks will earn you Kimetsu Points.

  • Peruse the outfits, profile photos, quotes, and music tracks you have collected! This is also where you can view the conditions for obtaining ones you don't have yet.

  • Review tutorials on how to play. This menu will be updated as you encounter more tutorials throughout the game. Select a topic from the list to view it again at any time.

* Screenshots are from the Nintendo Switch™ version.


Nintendo Switch™

* Default controls listed.


Left Stick Movement
While knocked down Rolling Recovery
Right Stick Change Target* When fighting multiple enemies
B Button Jump
Before hitting ground Quick Recover
During normal attacks and certain skills Quick Dodge
A Button Chase Dash
While opponent is airborne Aerial Chase Dash
While holding Left Stick Quick Step
During normal attacks and certain skills Quick Dodge
Y Button Light Attack
While airborne Aerial Attack
Simultaneously with Left Stick Heavy Attack
While holding R Button Throw
X Button Skill 1
While holding Left Stick Skill 2
While holding R Button Skill 3
R Button Guard
While holding R Button, Left Stick Shove
While holding R Button, quickly tilt Left Stick Parry
ZR Button Ultimate Art
L Button Support Skill (I) / Demon Skill (I)
While holding Left Stick Support Skill (II) / Demon Skill (II)
When getting hit Emergency Escape
When held Switch characters
* Can only be used with support fighters
ZL Button Boost
While Boost is active Surge
+ Button Pause Menu


Left Stick Run(Walk if tilted slightly)
Right Stick Move Camera
Click Right Stick Reset Camera
A Button Check/Talk
X Button Full Map
ZR Button Track Scent
+ Button Pause Menu


Screen Breakdown

1 Fighter icon and name
2 Health gauge
Decreases when you get hit. If it runs out, you lose.
3 Skill gauge
Consumed when using skills or Quick Dodge. Replenishes over time.
4 Wins (VS mode only)
One will light up when you win a round. Light up all of them to win the match.
5 Remaining time (VS mode only)
The amount of time remaining in the round. If time runs out, whoever has more HP remaining wins.
6 Support character icon
7 Support gauge
Consumed when switching fighters or calling in your support to assist you. Replenishes over time.
8 Combo counter
The number of hits in your current combo (consecutive successful attacks).
9 Combo timer
Displayed at the start of a combo and decreases over time. Your combo will end when the gauge resets. The gauge can be one of three colors: red, yellow, or green (in order of increasing length).
10 Special gauge
Dealing damage, receiving damage, or parrying attacks will cause this gauge to increase. When it fills, you will gain one special bar.
11 Special bar count
Consume a special bar to Boost, Surge, or use an Ultimate Art. You can stock up to three bars.

* Characters without a support fighter will not have a support character icon or support gauge.
A demon gauge will be displayed instead of a support gauge.

Basic Actions

Run in the direction the Left Stick is tilted.
Jump up (or in the direction you're moving). You can attack and sidestep while airborne.
Quick Step
Step in the direction the Stick is tilted. Can be used midair.
Chase Dash
Dash to opponent. You can cancel this with other actions like attack, jump, sidestep, or guard.
Block attacks for as long as the button is held (with some exceptions). Guard strength weakens as attacks are blocked. If it runs out, your guard will break, leaving you vulnerable.
Push your opponent back while blocking attacks. You will recover more quickly after blocking an attack compared to a regular guard.
Guard for a split second. If you successfully block an attack during this time, not only will the opponent be staggered (barring certain attacks) but your special gauge will fill as well.
Rolling Recovery
While downed, tilt the Left Stick before getting up to roll in a direction. You will not be hit by attacks while rolling.
Quick Dodge
Interrupt a light attack with a sidestep, jump, or chase dash (some fighters can quick dodge during certain skills as well). Consumes 20% of the skill gauge.
Skill Gauge Recovery
If no input is made in a certain period of time, the character will automatically enter a stance that quickly refills the skill gauge.
Chase Dash

Hitting an opponent with this will stagger them briefly. Use this chance to get your attack in.


As your guard strength weakens, the color will change from blue, to yellow, to red. Guard strength recovers over time.


Push your opponent back and prevent them from landing a combo on you. After a shove, you can immediately counterattack or sidestep away.


Only blocks attacks in the moment you're surrounded by light, but if you succeed you'll have a chance to strike back.
* Long-range attacks by characters added in the free update cannot be parried.

Skill Gauge Recovery

When you've knocked your opponent down or used a support skill, that's a great time to use this technique. End this stance by taking an action like moving or guarding.

Basic Attacks

  • Light Attack

    Press repeatedly to attack up to 4 times on the ground (5 if Boosting), or 2 in the air. The 4th on the ground/1st in the air change if the Left Stick is tilted.

  • Heavy Attack

    Pack a punch without flinching, even if you're hit during it. Hold the button before releasing to increase the chance of breaking the opponent's guard.

  • Throw

    Throw the opponent, dealing damage. Throws cannot be guarded.

Special Attacks

  • Skill

    Consume 20% of the skill gauge to unleash a powerful attack. Each fighter has three different skills at their disposal (see Controls).

  • Ultimate Art

    Consume a special bar to unleash your ultimate move. If you hit with two or more special bars stocked, all bars will be spent to increase its power.

  • Boost

    Consume a special bar to briefly gain movement speed, attack power, and a 5th hit in your light attack combo. Also, the skill and support gauges will be maxed.

  • Surge

    Consume a special bar while Boosting to gain even more speed and attack power. The skill and support gauges will be maxed, and skills have no cost.

  • Demon Boost and Surge

    When a demon (excluding Nezuko) uses Boost or Surge, their skill gauge and demon gauge will be completely refilled. They will also begin to replenish HP. Surge will restore more HP than Boost.
    However, getting hit by an attack, performing a Quick Step, or guarding will interrupt HP recovery and reduce the amount healed.

Support Fighters

Some characters from Story Mode can fight alongside you in VS Mode. The yellow bar is the support gauge. Press the L Button when the support gauge is at least 50% full to call for backup.

Characters that cannot be used as support
  • Characters that cannot be used as a support fighter (indicated by a solo fighter icon ) will have a demon gauge instead of a support gauge.

The red bar is the demon gauge. Press the L Button when the demon gauge is at least 50% full to perform an emergency escape or a demon skill.

Emergency Escape
  • Support/
    demon gauge consumption:

    Can be performed when hit by the opponent's attack. Can evade the opponent's attack.

Support Skill
  • Support gauge consumption: 50%

    The support fighter will appear and use a skill without depleting the skill gauge. Depending on whether or not the Left Stick is tilted, two types of skills (I, II) can be used.

  • Support gauge consumption: 50%

    Switch places with your support fighter. HP and all other gauges are shared between the two fighters.

Demon Skill
  • Demon gauge consumption: 50%

    Executes a powerful attack. Depending on whether or not the Left Stick is tilted, two types of skills (I, II) can be used.

* Screenshots are from the Nintendo Switch™ version.

Combat Tips

Counterattack after dodging or guarding!

Rather than attacking randomly, try to dodge or guard an attack and then hit your opponent back when they leave themselves open. In Story mode, your opponent will glow when they are about to use a dangerous attack, so hang back and play it safe. When in this state, you can generally see the areas their attacks will hit, so dodge them and then close in by running or using a chase dash to counterattack!

Defeat enemies in a flash with the opening thread!
  • When fighting foes with a health gauge above their head in Story mode, you will sometimes catch sight of an opening thread. Press the displayed button before time runs out to defeat the enemy in a single strike! This opening thread will appear when either the enemy's HP is low, or you successfully parry an attack while the enemy has an aura.

Be ready for the Final Clash!

When certain Story mode battles reach their climax, you will enter a special mode called Final Clash. Press the displayed buttons rapidly to fill up the flame gauge. If you earn enough flame icons, you'll get to see a special animation called a Trance Memory. You never know what awaits you in the Final Clash, so be ready for anything!

Story Tips

Study your surroundings with the map!
  • 説明画像

    When exploring, you can see information on your surroundings by looking at the mini-map in the upper right, or pressing a button to view the full map. Seek out the special locations indicated here as you head to your destination!

  • Map Legend

    • Current Position

    • Objective

    • Reward Mission

    • Kimetsu Points

    • Memory Fragment

Seek out demons by tracking their scent!
  • Press the Track Scent button when controlling Tanjiro to visualize the scent a demon has left behind. Following the trail will lead you straight to the source. Following these scents can also help you find clues when investigating.

Relive your favorite moments!

From the Storyline you can replay completed chapters from any point, as well as challenge special demon-hunting missions. Achieving a high rank on battles and minigames you encounter during the story will unlock rewards, so give it your all and aim for an S rank!

* Screenshots are from the Nintendo Switch™ version.

Group Matches

Group Matches allow up to eight players to gather in a single room and play matches against each other.
Two players fight in each match while the other players spectate.
You need to be online in order to join a group.

Find a Random Group

Select "Join Group" to be matched with a random group that meets your specifications in Group Settings.

  • ◇ Group Settings
    ・Rounds to Win
    ・Rotation Rules
    ・Your Region
    ・Max Players

You can also choose to create a group if one that matches your settings cannot be found.
Select "Yes" to create a group.
If you select "No," you will be returned to the Join Group menu.

Play With Friends in a Group

If you want to play in a group with specific people, you can either host a group by selecting "Create Private Group" or join a group someone else has created by selecting "Search Group Number".

Creating a Group

"Create Private Group" lets you create a group with custom battle and lobby settings. Private groups can only be joined by searching for the group number.

◇ Group Settings
・Rounds to Win
・Rotation Rules
・Max Players
・Group Type*

* If you set Group Type to "Friends Only," you can invite users you have friended.

Joining a Friend's Group

"Search Group Number" lets you join a specific group. Enter the 12-digit room number associated with the group to join.

* When the host leaves a group, the player who has been in the group the longest will become the new host.

Group Lobby

While in a group, you can see a list of other players in the room and communicate with them using preset phrases.

1 Menu
From the menu on the left side you can indicate that you are ready to fight, view another player's profile or battle record, choose to only spectate matches, or manually swap players.

* By selecting "Swap Players," the host can swap a player who is next to fight with a player in the waiting

Swap Players

The player you choose to swap will be placed at the end of the waiting list.

2 Chat
The chat log displays messages when players join or leave the group in addition to preset messages sent by players.
Press the Y button to expand the log.
3 Fighting Next
Shows the names of the next two players to fight.
4 Waiting List
Shows the names of the players who are waiting their turn to fight.
5 Spectators
Shows the names of players who have chosen to only spectate and not fight.
6 Group Info
Shows information about the group such as the time limit, number of rounds required to win a match, rotation rules, and max number of players.

* Screenshots are from the Nintendo Switch™ version.